These are the basic attributes of units in the game. Units start with fixed attributes when hired, they may permanently improve their attributes through level up (earned by gaining experience in battle) or with medals earned after battle. Commander Perks also enhance specific attributes of all units in his army, as can certain Items when equipped, or various terrain modifiers, Rituals, Stronghold Buildings, or provincial structures. A unit's character sheet will show it's current attributes, including all temporary modifiers, so be careful you know which ones are active when examining a unit.
AttributesEditSkills, or units).
SpeedEditSpeed defines the movement points the unit has to spend on its movement each turn. Movement point expenditure depends on the terrain type of the hex being entered. A unit which moves before acting expends extra stamina on the action, and a unit which expends all it's movement points can only make a melee attack.
AttackThe power of the unit’s attack, determining the damage that the unit deals in melee.
CounterattackThe power of the unit’s counterattack, determining the damage that the unit deals in response to an attack.
DefenseEditLowers the damage received by the unit in melee.
Ranged DefenseEditLowers the damage the unit takes from arrows and missiles.
ResistanceEditLowers the harm and duration of hostile spells, as well as the damage received from melee and ranged attacks from units with the Magic Strike/Magic Shot skills.
Ranged AttackEditThe power of the unit’s shot, which determines the ranged damage dealt by the unit.
RangeEditThe maximum range of the unit’s ranged attack or Healing skill.