Low price is the main - and really the only - advantage of this unit type. Former peasants, militiamen are neither well-equipped nor combat-trained. However, they are a perfect human shield to protect more valuable units. Necromancers and demonologists eagerly accept militiamen into their ranks. Why? Well, ask them yourself...
Starting Skills[]
- None.
How to hire[]
- In the stronghold by building a Recruiting Station.
Skills available at level up[]
Skill | Available from level | Times available |
---|---|---|
Upgrade unit to Spearman | 3 | 1 |
Repair (3) | 4 | 1 |
Recuperation +1 | 5, 8, 10, 14, 16 | 5 |
First Aid +1 | 7, 13, 17 | 3 |
Forced March | 8 | 1 |
Stunning Blow +1 | 11 | 1 |
Full Upgrade Pool[]
The numbers in brackets are probability weights.
Level | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade 4 |
---|---|---|---|---|
Level 1 | (4) | (4) | (3) | (1) |
Level 2 | (4) | (3) | (2) | |
Level 3 | (3) | (4) | (3) | Upgrade to Spearman (4) |
Level 4 | (3) | (2) | (2) | Repair 3 (2) |
Level 5 | (2) | (2) | Recuperation +1 (4) | |
Level 6 | (10) | (4) | ||
Level 7 | (3) | First Aid (3) | ||
Level 8 | Forced March (4) | Recuperation +1 (4) | ||
Level 9 | (3) | (4) | ||
Level 10 | (3) | Recuperation +1 (4) | (3) | |
Level 11 | (4) | (3) | Stunning Blow (2) | |
Level 12 | (4) | (4) | (3) | |
Level 13 | (3) | First Aid (3) | ||
Level 14 | (3) | Recuperation +1 (4) | ||
Level 15 | (4) | (4) | ||
Level 16 | (3) | Recuperation +1 (4) | ||
Level 17 | (4) | First Aid (3) | ||
Level 18 | (4) | (4) | ||
Level 19 | (3) | (3) | ||
Level 20 | (9) | (9) |