Eador Masters of the Broken World Wiki
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Event Description[]

The deputy of the province informs you that a hero known as the Snake Hunter has turned up in their lands. He had slain the Giant Snake, which kept the whole province in fear. But the locals hardly had any time to rejoice when a new trouble began. The huge spiders the Giant Snake had preyed upon are now breeding and attacking the locals.

Occurrence[]

Possibility factor: 10 (average event has 10–15). Chance increased with bad karma.

Options and Consequences[]

  1. Hire a team of adventurers. (-200 Gold)
    • (50% Chance) The adventurers discover the spider's lair and kill the spider queen. Now these spider raids should cease. (+1 Mood)
      1. Very well them.
      2. What about killing all the spiders?
    • (50% Chance) The adventurers beat off another invasion of the spiders, but they fail to discover and neutralize the cause.
      1. Deal with this yourselves from now on. (-1 Mood, Population reduced by 20–30%, this event happens again in 5–7 turns)
      2. Order some poison from the alchemists to kill the spiders. (-30 Crystals)
        • The alchemists make a very potent poison. After one spraying, the spider raids are done with. Your deputy informs you that unfortunately several people in the province were also poisoned. (-1 Mood, Population reduced by 8–12%)
          1. Our success was worth their sacrifice. (-1 Karma)
          2. Send some financial aid to the families of those who have died. (-50 Gold, +1 Mood, +2 Karma)
      3. Take half of their payment away!
        • The team of adventurers says that they did their best and they're not going to give half of their payment back. (-1 Karma, -1 Mood, Population reduced by 20–30%, this event happens again in 5–7 turns)
          1. Then take it all from them...by force! (Requires army in the province)
            • (On Victory) Your soldiers manage to neutralize the adventurers. 300–350 gold is taken from the defeated. (-3 Karma)
            • (On Defeat) The adventurers slaughter all of your soldiers and disappear without a trace. (-2 Karma)
              1. May they all rot in graves! (-1 Karma)
              2. Curse those foul frauds! (-15 Crystals)
                • Your magicians have performed the Dark Ritual. They can't say for sure if the curse worked, but they hope for the worst. (-2 Karma)
                  1. I'm sure they've all died off by now. (-1 Karma)
                  2. Justice will prevail!
          2. I'll get even with them!
          3. All right then.
  2. Order some poison from the alchemists to kill the spiders. (-30 Crystals)
    • (50% Chance) The alchemists make a very potent poison. After one spraying, the spider raids are done with. Your deputy informs you that unfortunately several people in the province were also poisoned. (-1 Mood, Population reduced by 8–12%)
      1. Our success was worth their sacrifice. (-1 Karma)
      2. Send some financial aid to the families of those who have died. (-50 Gold, +1 Mood, +2 Karma)
    • (50% Chance) The alchemists make a miraculous poison. People in the province spray it everywhere and the spider raids cease temporarily, but the solution fails to eliminate the root of the problem.
      1. Hire a team of adventurers. (-200 Gold)
        • The adventurers discover the spider's lair and kill the spider queen. Now these spider raids should cease. (+1 Mood)
      2. Eliminate the nasty creatures! (Original 3.)
      3. Deal with this yourselves from now on. (-1 Mood, Population reduced by 20–30%, this event happens again in 5–7 turns)
  3. Eliminate the nasty creatures! (Requires army in the province, battle against Tier II Giant Spiders)
    • (On Victory) Your troops eliminate the spiders in the province of (name) and the spider raids temporarily cease, but that still doesn't eliminate the root of the problem. (+2 Mood)
      1. Hire a team of adventurers. (-200 Gold)
        • The adventurers discover the spider's lair and kill the spider queen. Now these spider raids should cease. (+1 Mood)
      2. Order some poison from the alchemists to kill the spiders. (-30 Crystals)
        • The alchemists make a very potent poison. After one spraying, the spider raids are done with. Your deputy informs you that unfortunately several people in the province were also poisoned. (-1 Mood, Population reduced by 8–12%)
          1. Our success was worth their sacrifice. (-1 Karma)
          2. Send some financial aid to the families of those who have died. (-50 Gold, +1 Mood, +2 Karma)
      3. Deal with this yourselves from now on. (-1 Mood, Population reduced by 20–30%, this event happens again in 5–7 turns)
    • (On Defeat) Your troops could not cope with the spiders terrorizing the province. The raids of the poisonous creatures continue and the local populace begs you to do something. (-1 Mood, Population reduced by 10–20%)
      1. Hire a team of adventurers. (-200 Gold)
        • The adventurers discover the spider's lair and kill the spider queen. Now these spider raids should cease. (+1 Mood)
      2. Order some poison from the alchemists to kill the spiders. (-30 Crystals)
        • The alchemists make a very potent poison. After one spraying, the spider raids are done with. Your deputy informs you that unfortunately several people in the province were also poisoned. (-1 Mood, Population reduced by 8–12%)
          1. Our success was worth their sacrifice. (-1 Karma)
          2. Send some financial aid to the families of those who have died. (-50 Gold, +1 Mood, +2 Karma)
      3. Deal with this yourselves from now on. (-1 Mood, Population reduced by 20–30%, this event happens again in 5–7 turns)
  4. Execute the deputy for tolerating such a thing.
    • Your units execute the deputy of the province of <name>, but that doesn't solve the problem - the spiders are still appearing in increasing numbers. (-3 Karma)
      1. Jump to Main Option 1.
      2. Jump to Main Option 2.
      3. Jump to Main Option 3.
      4. Deal with this yourselves from now on. (-1 Mood, Population reduced by 20–30%, this event happens again in 5–7 turns)
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