FANDOM


Heroes are the army leaders, they conquer new territories, clear dungeons and complete quests. Heroes level up and become stronger with experience.

Hero RecruitmentEdit

Heroes can be recruited in the Stronghold. Recruiting the first hero is inexpensive, but the more heroes you have to more expensive the next one gets. Some buildings reduce the cost of heroes.

Hero costsEdit

  1. 100 Gold and 10 Gems
  2. 500 Gold and 50 Gems
  3. 1500 Gold and 500 Gems
  4. 4500 Gold and 450 Gems
  5. 45000 Gold and 4500 Gems

If you already have a hero of the same type the cost is increased 10 times. For example: If you have only a scout hero, in order to hire another one you would have to pay 5000 gold and 500 gems.

Hero ArchetypesEdit

  1. Commander
  2. Scout
  3. Warrior
  4. Wizard

At level 10, Heroes may change their profession. This gives the hero access to the perks from his second profession but all perks will be limited to level 3. In order to reach level 5 perks, the hero must remain in his starting profession.

Each hero type has 7 different perks with 5 levels of mastery. Heroes gain 1 free perk at recruitment (level 0) randomly. For more information on heroes progression see the Heroes Level Up page.

Primary AttributesEdit

The primary stats of Heroes are Command, Health and Magic. Heros can reach a maximun level of 30, at this level the primary stats are set for each type of hero. For example: a level 30 Mage will not have 10 command, but he is the only hero with 10 Magic.

CommandEdit

Command
Command – corresponds to the number of units in the hero’s army and their maximum tier (I, II, III or IV). If you wish to have a large army with a lot of powerful creatures, this is the stat to grow – preferably by investing in a Commander which specializes in it. Notice that Wizards are terrible at commanding, but instead they can summon monsters during battle.

The increase in the size of the hero’s army along with the Command levels is as follows:

Command Level Tier 1 Units Tier 2 Units Tier 3 Units Tier 4 Units
0 3 0 0 0
1 4 0 0 0
2 4 1 0 0
3 4 2 0 0
4 4 2 1 0
5 5 3 1 0
6 5 3 1 1
7 5 3 2 1
8 6 4 2 1
9 6 4 3 1
10 6 4 3 2

HealthEdit

Health
Health – corresponds to the number of health points, stamina and morale of the hero, as well as the number of health points regenerated outside of battle. It’s a crucial trait, relevant mostly to Warriors, as it allows creating resistant and hard-to-kill characters. Wizards expand it the less, which makes them vulnerable and limits their actions (they tire quickly).

The increase in the hero’s statistics along with Health levels is as follows:

Health Level Total Health Points Bonus Total Stamina Bonus Total Morale Bonus
0 0 0 0
1 +3 +1 +1
2 +6 +2 +2
3 +10 +3 +3
4 +14 +5 +4
5 +19 +7 +5
6 +24 +9 +7
7 +30 +12 +9
8 +36 +15 +11
9 +43 +18 +13
10 +50 +22 +15

MagicEdit

Magic
Magic – enables learning better spells and increases the overall number of available ones. Each hero can develop it to a certain level, but only Wizards can master it – they are the only ones who have access to the most powerful spells, and they use it more frequently, too. Notice that the Wisdom skill additionally increases the number of available spells.

The increase in the number of spells the hero can memorize is as follows:

Magic Level Level 1 Spells Level 2 Spells Level 3 Spells Level 4 Spells
0 3 0 0 0
1 4 0 0 0
2 4 1 0 0
3 5 2 0 0
4 5 2 1 0
5 6 3 1 0
6 6 3 1 1
7 6 3 2 1
8 6 5 2 1
9 6 5 3 1
10 6 5 3 2

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.