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Magicians Quarter

This page contains the buildings of the Magicians Quarter, enabling powerful spells and sorcery.


Tier I BuildingsEdit

Gold Crystals Iron Lumber Horse Mandrake Arcanite Marble Mithril Dionium BlackLotus Preconditions Effect on your Domain
Library 50 10 - - - - - - - - - -

Access to Spells:
Magic Spark Fatigue Inspiration

Magicians Workshop 70 15 - 1 - 1 - - - - - Workshop, Library Can Buy Basic Magician Equipment
School of Wizardy 100 15 - - - 1 - 1 - - - Library

Access to Spells:
Magic ArrowMagic ArmorMagic Weapon
Access to Rituals:
Enchanted Coffer

School of Sorcery 60 10 - 1 - 1 - - - - - Library

Access to Spells:
DispelAstral EnergyWeb spell
Access to Rituals:
Extravaganza

Sphere of Wind 50 15 - - - 1 - - - - - Library

Access to Spells:
SlowHasteAir Shield
Access to Rituals:
Fair Wind

Sanctuary 90 10 - - - 1 - - - - - Library, Altar

Karma positive +2
Access to Spells:
CurseBlessCure
Access to Rituals:
Chalice of Life

Necromancer School 40 30 - - - 2 - - - - - Library, Altar

Karma negative +2
Access to Spells:
Raise SkeletonRaise ZombieFear
Access to Rituals:
Walking Dead

Altar of Chaos 80 15 1 - - 1 - - - - - Library, Altar

Karma negative +2
Access to Spells:
Summon ImpVulnerabilityBurn Ammo
Access to Rituals:
Dark Ritual

Tier II BuildingsEdit

You have to complete 4x Tier I Magic Schools and the Magicians Workshop to unlock the Tier II Magic Buildings.

Gold Crystals Iron Lumber Horse Mandrake Arcanite Marble Mithril Dionium BlackLotus Preconditions Effect on your Domain
Sages Guild 220 40 - - - 2 - 1 - - - Magicians Workshop, 4x Tier I Magic Schools

Can Build Libraries in Provinces

Artifact Merchant 1000 90 - - 1 1 1 - 1 1 1 Secret Library;

Traders Guild

Allows heroes to purchase simple magic items
Haunted Cemetery 70 15 - - - 1 - - - - - Necromancer School, Church

Very discontent +1
Karma negative +3
Allows Guard: Walking Dead

Mages Guild 400 50 - - - 1 2 2 - - - Scholar Guild, Wizardry School, Construction Guild Access to Spells:
LightningFireballFireblade

Access to Rituals:
Creation

Illusionists Guild 240 35 - 1 - 2 1 - - - - Scholar Guild, Sorcery School, Show Booth Access to Spells:
Phantom FormHallucinationsSleep

Access to Rituals:
Illusionary Battle

Sphere of Stone 350 20 2 - - - 1 1 - - - Scholar Guild, Sphere of Wind, Masonry Guild Access to Spells:
Summon GargoyleStone RainStone Skin

Access to Rituals:
Gifts of Earth

Temple of Life 280 30 - - - 1 1 2 - - - Scholar Guild, Sanctuary, Church

Karma positive +8
Access to Spells:
HealExorcismWord of Life
Access to Rituals:
Heavenly Light

Necromancers Guild 220 55 - - - 1 2 1 - - - Scholar Guild, Haunted Cementery Karma negative +3

Access to Spells:
Raise GhoulVampirismDisease
Access to Rituals:
Deadly Terror

Temple of Chaos 290 45 - - - 1 2 1 - - - Scholar Guild, Altar of Chaos, Chrystal of Power Karma negative +8

Access to Spells:
Summon HellhoundSummon FiendBlindness
Access to Rituals:
Chaos Spawn

Tier III BuildingsEdit

Gold Crystals Iron Lumber Horse Mandrake Arcanite Marble Mithril Dionium BlackLotus Preconditions Effect on your Domain
Secret Library 800 200 - - - - 3 1 - 1 1 Alchemists Guild,
3x Tier II Magic Buildings
Crystals +2
Alchemists Guild 600 70 - - - 2 2 - 2 - - Sages Guild, Apothecary Ressource cost -10%
Secret Library; Mages Guild
Tower of Hypnosis 1000 110 - - - 1 2 - - - 1 Secret Library, Sorcery Guild
Access to Spells:
Word of PowerMass HasteMass Attack
Access to Rituals:
Mass Insanity
Sphere of Ice 1000 120 - - - - 3 - - 1 - Secret Library, Sphere of Stones
Access to Spells:
Word IceAcidMass Slow
Access to Rituals:
Blizzard
Tower of Resurrection 1500 100 - - - - 2 1 - 1 - Secret Library, Temple of Life Karma positive +4,
Access to Spells:
ResurrectionMass ProtectionMass Cure
Access to Rituals:
Heavenly Guards
Tower of Necromancy 950 170 - - - - 2 - - - 1 Secret Library, Necromancer Guild Karma negative +4,
Access to Spells:
Raise GhostMass CurseDrain Life
Access to Rituals:
Undead Uprising
Tower of Chaos 1200 150 - - - - 2 - - - 1 Secret Library, Temple of Chaos Karma negative +4

Access to Spells:
Dark PactFlames of ChaosSummon Demon
Access to Rituals:
Rain of Brimstone

Tier IV BuildingsEdit

Gold Crystals Iron Lumber Horse Mandrake Arcanite Marble Mithril Dionium BlackLotus Preconditions Effect on your Domain
tbc - - - - - - - - - - - -

-

Cathedral of Light

3000 250 - - - - - 2 - ? -
Gates of Chaos 2500 350 - - - - ? 1 - - ?
Psi-Monolith 2000 250 - - - - ? 1 - ? ?
Sphere of Flames 3000 300 - - - - ? - - ? ?


Buildings
Amusement Quarter / Magicians Quarter / Merchants Quarter / Warriors Quarter / Temple Quarter / Craftsmen Quarter / Forest Quarter / Foreigners Quarter / Centre Quarter