You build your barracks, and recruit your warriors in the Warriors Quarter, so they can go out and kill things.
Tier I Buildings[]
Name | Requirements | Effect on your Domain | ||||||
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Fort | 500 | - | 2 | 1 | 2 | - | Carpenter's Guild, Four Tier 1 Recruitment Buildings |
|
Armory | 120 | - | 2 | - | - | - | Workshop, Forge |
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Recruitment Buildings | ||||||||
Recruiting Station | 50 | - | - | - | - | - | - |
Militiaman; Guard - Local Militia; prerequisite for |
Swordsman School | 120 | - | 2 | - | - | - | Forge | Swordsman; prerequisite for Lookout Tower; +1 Karma |
Barbarian Camp | 140 | - | - | - | - | - | Tavern | Barbarian; prerequisite for Chieftan's Tent; -1 Karma |
Slinger School | 80 | - | - | - | - | - | - | Slinger; prerequisite for Watchtower |
Pikeman School | 110 | - | 2 | - | - | - | Forge | Pikeman;
prerequisite for Warrior's Guild; +1 Karma |
Den of Thieves | 70 | - | - | - | - | - | Tavern | Thief; prerequisite for Thieves Guild; -2 Karma |
Spearman School | 80 | - | - | - | - | - | - | Spearman; prerequisite for Barracks |
Crossbowman School | 150 | - | 1 | 1 | - | - | Forge | Crossbowman; prerequisite for Lookout Tower; +1 Karma |
Brigand's Lair | 60 | - | - | - | - | - | Tavern | Brigand; prerequisite for Bandit Lair; -2 Karma |
Shooting Ground | 150 | - | - | 1 | - | - | Workshop | Bowman; prerequisite for Hunter's Camp |
Brotherhood of Light | 90 | 5 | - | - | - | 1 | Altar | Healer; prerequisite for Abbey; +3 Karma |
Totem | 100 | 5 | - | - | - | 1 | Altar | Shaman; prerequisite for Chieftan's Tent; -1 Karma |
Tier II Buildings[]
Name |
Preconditions | Effect on your Domain | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Citadel | 2000 | - | 1 | 1 | 1 | - | - | - | 3 | Builders Guild; 3 Tier 2 recruitment buildings |
|
Practice Halls | 200 | - | 1 | 1 | 2 | - | - | - | - | Stable; Armory | +15 XP to recruits; permits Recruits Guard |
Recruitment Buildings | |||||||||||
Siege Workshop | 550 | - | 2 | 2 | - | - | - | - | 1 | Fort; Workshop | Ballista |
Monastery | 350 | 35 | 1 | - | 2 | 1 | - | - | Fort; Church | Monk; prerequisite for Secret Monastery; +3 Karma | |
Fighter Barracks | 300 | - | 3 | 1 | - | - | - | - | - | Fort; Tavern; Armory | Thug; prerequisite for Bandit Clan; -1 Karma |
Riding Ground | 360 | - | - | 2 | 3 | - | - | - | - | Fort; Stable | Horse Archer; prerequisite for Nomad Camp |
Guardsman Barracks | 470 | - | 1 | 2 | - | - | - | - | 1 | Fort; Practice Halls | Guardsman; prerequisite for Officer Academy; +1 Karma |
Assassins Guild | 350 | - | 2 | 1 | - | - | - | - | - | Fort; Inn; Armory | Assassin; -2 Karma |
Jousting Arena | 400 | - | 2 | - | 3 | - | - | - | - | Fort; Stables | Horseman;
Cavalry Barracks |
Pegasi Stables | 420 | 25 | 1 | 1 | - | 2 | 1 | - | - | Fort; Enchanted Grove | Pegasus;
+2 Karma |
Sorcerer's Circle | 350 | 50 | - | 1 | - | 2 | 2 | - | - | Fort; Sorcerer's Workshop | Sorcerer; prerequisite for Black Tower;
-2 Karma |
Bonus Buildings (Requires a corresponding tier 1 recruitment building) | |||||||||||
Barracks | 130 | - | 1 | 1 | - | - | - | - | - | Milita Barracks; Spearman School | +10 XP to recruits; permits Light Infantry guard |
Lookout Tower | 200 | - | 2 | 1 | - | - | - | - | - | Swordsman School; Crossbowman School; Stonemason's Guild | Stronghold towers +2 attack; permits Wardens guard; +1 Karma |
Chieftan's Tent | 120 | - | - | - | - | - | - | - | - | Barbarian Camp; Totem | Permits Tribe guard; -1 Karma |
Watchtower | 150 | - | - | 1 | - | - | - | - | - | Slingers School; Carpenter's Guild | Stronghold towers +1 attack; permits Watchmen guard |
Warriors Guild | 170 | - | 2 | 1 | - | - | - | - | - | Pikeman School; Armory | Recruits +10 XP; permits Patrolmen guard; prerequisite for Officer Academy, Cavalry Barracks; +1 Karma |
Bandit Lair | 100 | - | - | - | - | - | - | - | - | Brigand Lair; Armory | Capital +5 gold; Capital Mood -1; permits Cutthroats guard; prerequisite for Bandit Clan; -2 Karma |
Hunters Camp | 200 | - | - | 2 | - | - | - | - | - | Shooting Ground; Foresters Camp | Capital garrison upkeep -10%; permits Hunters guard |
Abbey | 100 | 5 | - | - | - | 1 | - | - | - | Brotherhood of Light; Church | Capital Mood +1; permits Brethren of Light guard; prerequisite for Secret Monastery; +3 Karma |
Thieves Guild | 90 | - | - | - | - | - | - | - | - | Den of Thieves; Inn | Opponent income -5; Capital Mood -1; permits Gang of Thieves guard; -2 Karma |
Tier III Buildings[]
Name |
Resource Cost | Preconditions | Effect on your Domain | ||
---|---|---|---|---|---|
Castle | 5000 | Architects Guild, Two Tier 3 Recruitment Buildings |
| ||
Military School | 500 | Practice Halls, Mercenaries Guild |
| ||
Recruitment Buildings | |||||
Siegeworks | 2700 | Citadel, Armory, Craftsman Guild |
| ||
Gryphon Nest | 2000 | 50 | Citadel, Stonehenge, Trappers Guild |
| |
Knightly Order | 2500 | Citadel, Craft Shop, Military School | |||
Temple of the Eagle | 1800 | 100 | Citadel, Temple of Immortals, Pharmacy | ||
Torture Chamber | 1500 | Citadel, Practice Halls, Dungeon |
| ||
Mages Tower | 1700 | 150 | Citadel, Alchemists Guild | ||
Bonus Buildings (Requires a corresponding tier 2 recruitment building) | |||||
Nomad Camp | 450 | - | Riding Ground, Market |
| |
Officer Academy | 450 | - | Guardsmen Barracks, Warriors Guild |
| |
Shadow Guild | 400 | Thieves Guild, Assassins Guild |
| ||
Cavalry Barracks | 370 | - | Jousting Arena, Warriors Guild |
| |
Secret Monastery | 400 | 30 | Monastery, Abbey |
| |
Bandit Clan | 350 | - | Fighter Barracks | ||
Dark Brotherhood | 500 | 10 | Shadow Guild, Bandit Clan | ||
Black Tower | 350 | 40 | Totem, Sorcerer's Circle |
|
Tier IV Buildings[]
Name |
Resource Cost | Preconditions | Effect on your Domain | ||
---|---|---|---|---|---|
Military Academy | 1500 | - | Military School, Arena |
| |
Recruitment Buildings | |||||
Elephant Pen | 7000 | Castle, Monstrologists Guild | |||
Sacred Order | 6000 | 150 | Castle, Military Academy, Cathedral of the Immortals | ||
Castle of Darkness | 4200 | 300 | Castle, Artifact Market | ||
Bonus Buildings (Requires a corresponding tier 3 recruitment building) | |||||
Mechanics Guild | 2500 | Siege Workshop, Siegeworks |
| ||
Celestial Temple | 2000 | 80 | Temple of Immortals, Pegasi Stable, Gryphon Nest |
| |
Castle of the White Shield | 3000 | - | Architects Guild, Knightly Order |
| |
Cathedral of the Great Eagle | 1600 | 100 | Secret Monastery, Temple of the Eagle |
| |
Scaffold | 1400 | - | Court, Torture Chamber |
| |
Tower of Night | 1500 | 130 | Black Tower, Mages Tower |
Buildings |
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Entertainment Quarter / Magic Quarter / Trade Quarter / Military Quarter / Temple Quarter / Craftsmen Quarter / Forest Quarter / Foreign Quarter / Central Quarter |