Slingers are by far the cheapest ranged units. Outfitting and feeding them does not cost much. Often slingers are recruited from among young peasants and hastily taught how to handle the sling. All they need is some natural agility and a steady eye. The rest comes with experience.
Although slingers cannot claim outstanding shooting strength and range, they are especially valuable in a protracted battle, because they never run out of ammunition. A slinger can use any stone picked up from the ground as a missile in a pinch.
Starting Skills[]
How to hire[]
- In the stronghold by building a Slinger School.
Skills available at level up[]
Skill | Available from level | Times available |
---|---|---|
Extra Shot (Double Shot) (5) | 1 (low chance) | 1 |
Recuperation +1 | 2 | 3 |
Range +1 | 12 | 1 |
Armorpiercing Shot | 20 | 1 |
Full Upgrade Pool[]
The numbers in brackets are probability weights.
Level | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade 4 | Upgrade 5 |
---|---|---|---|---|---|
Level 1 | (6) | (6) | (4) | Double Shot (1) | (1) |
Level 2 | (4) | Recuperation +1 (4) | |||
Level 3 | (4) | (2) | |||
Level 4 | (1) | (4) | (2) | ||
Level 5 | (4) | (4) | (3) | ||
Level 6 | (4) | (3) | |||
Level 7 | (4) | (3) | |||
Level 8 | Recuperation +1 (4) | (1) | |||
Level 9 | (4) | (4) | |||
Level 10 | (4) | (4) | |||
Level 11 | (1) | (3) | Recuperation +1 (4) | ||
Level 12 | (4) | (3) | (1) | ||
Level 13 | (4) | (1) | |||
Level 14 | (4) | (3) | |||
Level 15 | (4) | (3) | |||
Level 16 | (1) | (4) | |||
Level 17 | (4) | (4) | |||
Level 18 | (4) | (4) | |||
Level 19 | (4) | ||||
Level 20 | Armorpiercing Shot (10) |